Byte Visualization

A visualization of a bytestream from different types of files (movies, images, textfiles).

The visualization is generated procedurally based on custom rules that define the position, rotation, scale and other attributes of the various elements.

The only thing set by hand is the shot camera.

Software used:

  • Maya
http://www.peter-affenzeller.com/wp-content/uploads/Affenzeller_football.fantasysports.jpg HTML Visualization http://www.peter-affenzeller.com/wp-content/uploads/Affenzeller_football.fantasysports.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Affenzeller_pi_100000000.jpg Visualization of PI http://www.peter-affenzeller.com/wp-content/uploads/Affenzeller_pi_100000000.jpg
Text Visualization Text Visualization
MP4 Visualization MP4 Visualization
PNG Visualization PNG Visualization
Bytestream Visual

Goblin Sculpt

This is my first project that I did in ZBrush. It is still a work in progress (and probably won’t be finished at any time soon or ever…).

There was no concept art or anything like that, only a moodboard with some references that I used to base the sculpt on.

Software used:

  • ZBrush
http://www.peter-affenzeller.com/wp-content/uploads/goblin_moodboard.jpg Moodboard http://www.peter-affenzeller.com/wp-content/uploads/goblin_moodboard.jpg
http://www.peter-affenzeller.com/wp-content/uploads/goblin_skirt.jpg Skirt Close Up http://www.peter-affenzeller.com/wp-content/uploads/goblin_skirt.jpg
http://www.peter-affenzeller.com/wp-content/uploads/goblin_head.jpg Head Close Up http://www.peter-affenzeller.com/wp-content/uploads/goblin_head.jpg
http://www.peter-affenzeller.com/wp-content/uploads/goblin_02.jpg Right & Back View http://www.peter-affenzeller.com/wp-content/uploads/goblin_02.jpg
http://www.peter-affenzeller.com/wp-content/uploads/goblin_01.jpg Front & Left View http://www.peter-affenzeller.com/wp-content/uploads/goblin_01.jpg
http://www.peter-affenzeller.com/wp-content/uploads/goblin_persp.jpg Perspective View http://www.peter-affenzeller.com/wp-content/uploads/goblin_persp.jpg
Goblin Sculpt

Flour Sack

The one and only analogue animation that I did…

floursack floursack
Flour Sack

Bouncing Letters

One of my first animations with Autodesk Maya.

Exercise for getting used to animating with Maya using motion paths and different types of deformers.

Software used:

  • Maya
http://www.peter-affenzeller.com/wp-content/uploads/setup1.jpg Scene setup http://www.peter-affenzeller.com/wp-content/uploads/setup1.jpg
Bouncing Letters Bouncing Letters
Bouncing Letters

Andritz Hydro

This project was done for the Andritz Hydro GmbH. It is showing a pipe assembly operation in a tunnel.

Most of the objects in the scene are based on CAD data and simplified for the animation.

Software used:

  • Maya
  • AfterEffects
http://www.peter-affenzeller.com/wp-content/uploads/andritz_05.jpg Pipe assembly operation http://www.peter-affenzeller.com/wp-content/uploads/andritz_05.jpg
http://www.peter-affenzeller.com/wp-content/uploads/andritz_04.jpg Pipe assembly operation http://www.peter-affenzeller.com/wp-content/uploads/andritz_04.jpg
http://www.peter-affenzeller.com/wp-content/uploads/andritz_03.jpg Pipe assembly operation http://www.peter-affenzeller.com/wp-content/uploads/andritz_03.jpg
http://www.peter-affenzeller.com/wp-content/uploads/andritz_02.jpg Pipe assembly operation http://www.peter-affenzeller.com/wp-content/uploads/andritz_02.jpg
http://www.peter-affenzeller.com/wp-content/uploads/andritz_01.jpg Pipe assembly operation http://www.peter-affenzeller.com/wp-content/uploads/andritz_01.jpg
Andritz Hydro Andritz Hydro
Andritz Hydro
http://www.peter-affenzeller.com/wp-content/uploads/Monster.jpg Monster http://www.peter-affenzeller.com/wp-content/uploads/Monster.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Monster2.jpg Fluffy something http://www.peter-affenzeller.com/wp-content/uploads/Monster2.jpg
http://www.peter-affenzeller.com/wp-content/uploads/ObiWan.jpg Obi Wan http://www.peter-affenzeller.com/wp-content/uploads/ObiWan.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Anakin.jpg Anakin http://www.peter-affenzeller.com/wp-content/uploads/Anakin.jpg
http://www.peter-affenzeller.com/wp-content/uploads/CheshireCat.jpg Cheshire Cat http://www.peter-affenzeller.com/wp-content/uploads/CheshireCat.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Auge.jpg Eye http://www.peter-affenzeller.com/wp-content/uploads/Auge.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Angel.jpg Angel http://www.peter-affenzeller.com/wp-content/uploads/Angel.jpg
http://www.peter-affenzeller.com/wp-content/uploads/Rose.jpg Rose http://www.peter-affenzeller.com/wp-content/uploads/Rose.jpg
Drawings

Prarmetric

Parametric is another project that I did at university.

The name derives from the “Parametric Array” plug-in for 3Ds Max that I used for the placement and animation of the objects.

Due to data loss unfortunately I only have a pretty low quality version of the final movie.

Software used:

  • 3Ds Max
  • AfterEffects
parametric parametric
Parametric
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